This is a small adventure game I've been working on for the past 10 weeks or so with the goal of learning how to make games using Godot!

Inspired by La-Mulana, L'Abbaye des Morts and ZX Spectrum games in general, you'll be exploring and learning the history of an abandoned observatory while collecting items to further your progress and solving some puzzles. Not nearly as cryptic as La-Mulana but keeping a notepad or screenshot tool at the ready is recommended.

Controls (has controller support)

  • Arrow Keys/WASD to move
  • Z/Space/J to jump
  • Enter/ESC to pause
  • Up to interact

Features 43 screens to explore and the odd sense of humor that you'd expect from a Spectrum game. Around 40-90 minutes long blind, and as little as 15 once mastered!

Gets challenging at times but is not very punishing, lives are infinite and checkpoint placement is fairly generous. If you're not a fan of the difficulty, or don't have much time to play or if you just want to break my game in half which is valid and quite fun, there's an invincibility toggle in the pause menu that you can turn on and off at any time. Was really wanting to put in more robust accessibility options but this project has already taken much much longer than I was expecting :/

Regardless, hope you enjoy this funny little experience!!

Note: Firefox has a tendency to run Godot HTML5 games poorly or not at all, use Google Chrome. Turning off Hardware Acceleration may also harm performance.

Updated 16 days ago
Published 22 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
Authormichaelwave1997
GenreAdventure, Platformer
Made withGodot, Aseprite
Tags2D, Godot, Metroidvania, Pixel Art, Retro, Short, Singleplayer, ZX Spectrum
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any)

Download

Download
Kobold Kastilla v1.0.1 - Windows.zip 52 MB
Download
Kobold Kastilla v1.0.1 - macOS.zip 77 MB
Download
Kobold Kastilla v1.0.1 - Linux.zip 49 MB

Development log

Comments

Log in with itch.io to leave a comment.

(1 edit)

This is a really great game but it could use a save/resume feature. I got frustrated retrying the section with the appearing and disappearing platforms and ended up turning on invincibility (I didn't want to try again properly later and have to redo all the stuff leading up to that section again). I forgot to turn invincibility off afterwards and accidentally discovered the Easter egg!

(+1)

really nice game but I sure tend to get stuck and currently I am at a loss.
hope you can help me. what I did:
have green key
activated mechanism
got the hate word

that's about it?
want the feather but to get it I need to go through the dark area which require the candle which requires the feather to get. or so it seems.

soemthing about fake spikes was said but didnt find any yet.
was in machine room few times and read all tablets everywhere but no idea where to go next.

help please? :-)

oh, check the tablet near the entrance to the water area, it gives a hint to get the candle

hope this helps!

oh great, the game didnt save sh...
guess that was that then

(2 edits)

stuck in the same place. what do you mean with water area? ...ok I noticed the fallen. got the candle.

canyou elaborate. for if idecide to replay it from scratch.
the only watery place jsut tells me about a feather to get up to the lamp.

there's a hard-to-notice skeleton in the background, circa above the lamp/candle. 

however, I got frustrated and closed the game. I do not think I start from zero again. But the game is nice. IMO it lacks save and has too few checkpoints.

wait, jsut for the record:
the feather is in the machine area, you enter the machine area from the left. and going one screen up, you see the feather but cant get it since this seems to be the exit of it.

the candle thing however is bsically in the castle (the "observatory"),
down down, to where there are water pits . and in the left room, with water at the bottom again, the candle is high up, with no way to climb up there from where youa re standing.
is there secret passage or something?

and that skeleton, is that in the room above the candle room, do you jsut need to stand there at some spot?
also still trying to figure out how the "constellations will show me the way", the moon room is sus as f, but no standing around there has done anything.

so far, I have already played it twice, will do it a third time.
mainly, if you want to miss one point thing, you have to first get green key from left and everything after is in the castle on the right.
activate mechanism at top of castle.
not much to do to get back where i was

(+1)

I adore both the art and music in this game (and the game part too now that I think about it!) 


extremely inspired colour choice :)

(+1)

Hello friend, I loved your adventure.
I'm a game developer for ZX Spectrum and MSX and I must say that your game oozes "Old School" all over the place.
I encourage you to port it to one of these old 8-Bit machines (most of the work is already done). In today's retro scene it would be very well received.

Congratulations and great work!!

(+1)

thanks a ton! that idea does sound enticing, but i think i prefer working with higher level engines since i can focus more on the designing without worrying about the technical complications quite as much.

but considering i keep getting the urge to learn nes game development i may end up doing that someday...

(+1)

Really enjoyed the game! A linux build would be nice though c:

(+1)

i'll try to get one out soon! i just didnt have a linux machine as available to test as windows or mac and wasn't sure how many people would be getting the exe's lol

Deleted 22 days ago
(1 edit)

oh, take a second look at the tablet near the entrance to the water area, it gives a hint to get the candle.

hope this helps!

(+1)

bobold bastilla